browser icon
You are using an insecure version of your web browser. Please update your browser!
Using an outdated browser makes your computer unsafe. For a safer, faster, more enjoyable user experience, please update your browser today or try a newer browser.

Longtime GM, but new game designer

Posted by on June 12, 2007

I’ve been playing and GMing rpgs for a long time, not quite 30 years. Although I have written my own campaigns, my own game worlds, and have made house rules since the beginning, I am finding it different and challenging to write in someone else’s setting. Mick is furiously writing up some setting and a framework of things about Vegas After Midnight, but he hasn’t had the time to finish enough of it to share yet. Mick is the creator, he is the project lead, so what he says will go, but he has given me permission to write anything that comes to my mind. He trusts that I have a good vision of the VAM setting that is in his head.

Here’s the problem. I’m stuck. There is just too much, it’s too open for me right now. People work at their most creative when they are constrained, and I really don’t have any. This project is as close to a blank slate as you can get without just having a blank page in front of you. So while I could add anything I wanted to to the setting, I can’t think of anything.

So I’ve written a few pieces of fiction to keep the momentum going, but I don’t think they will make it into the final draft. They need more work if they would. I need to set constraints for myself. Limit myself to a particular location or faction, some aspect of Vegas After Midnight that doesn’t encompass everything. I’ll let you know how that turns out.

Popularity: unranked

No related posts.

Related posts brought to you by Yet Another Related Posts Plugin.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>